


As long as you don't want to teleport too far at once, you can move without limitation. The trigger on your left Vive wand is pulled to bring up an arc and landing spot. The default mode of movement is teleportation.

Would we be able to move smoothly or would we be stuck with teleport? Bethesda has chosen to let the player decide. One of the biggest topics leading up to the release of Fallout 4 VR was locomotion. The core Fallout 4 storyline and countless side quests - no DLC content is included - have been played to death, and, because they haven't changed, we will focus mainly on how the game actually works in VR and how well it's been remade for the platform. We're writing this review after what we think is an adequate amount of time in-game to test mechanics and playability. See at Green Man Gaming About this review There's going to be radiation poisoning (can't get enough Fancy Lad Snack Cakes), there's going to be scavenging (need everything we can get for building settlements), and there's going to be a whole lot of hurt laid down in this redone Commonwealth. It's the same intro we've seen countless times in the standard version of Fallout 4, except this time I'm physically standing in the middle of my VR room with everything that isn't nailed down moved away and out of sight. Birds are chirping, your son, Shaun, is safe in his crib, and Codsworth is preparing something in the kitchen.
